Friday, July 30, 2010
As a working staff, he too had work, and reviewing a game has some time constraints too. Thus, I brought him through only a few minutes of every mode we had in the game. That was why you saw me playing for a little, then leaving the games for something else.
Fortunately, our reviewer has had some good impressions of our game, so look forward to a wonderful review from this famous gamesite, www.onrpg.com !
PS: I'd stay and join you all for more matches, but I have work too *sobs* .__.
Tuesday, July 27, 2010
Back to my previous post.
The answer is this!!!
Now then, what in heaven's name is this? When you use a translator, you would find that it literally translates to:
Yes! That's right! Chicken Kill! The developer send our staff a document in Korean, and the word used for this is as written above. It took us awhile, but Skye amazingly found information on it. "Chicken Kill" can be seen below:
Do you see that chicken symbol? That is the yet-to-be implemented Chicken Kill. Are you wondering now whether I drew it myself? I assure you I'm not even the greatest artist in drawing stick figures
and I sure can not draw a chicken image in the likeliness of our Special Force design. And this is not from a fansite or a fake site. Skye found this image from a website and according to our translator, that is the official website for KSF, no bones about it: http://specialforce.pmang.com/specialforce_board.nwz?act=read&bserial=4&ano=11136004
(somewhere in the middle of the page)
Here is the explanation of what the Chicken Kill is, quote:
"In team deathmatch, when you are killed by the same person at least four times, that person will be put on your Hit List. When you finally kill that person on your Hit List, you will get a skull symbol +1 in SGSF. In KSF, that skull symbol is replaced by the chicken symbol."
So in essence, it's something yet to be implement, or perhaps it may never be implemented. I'm greatly surprised at the timing of my post and the security update and how much misinformation was spread around our game today. Geez, you guys are all gossip-mongers!
Now then, can anyone truthfully say that know everything, including the Chicken Kill, about our Special Force game? ^w^
I can't seem to find that image anywhere, so if you don't quite understand what I mean, let me know.
Monday, July 26, 2010
I decided to do a profile on this weapon since I find many players making use of this sniper rifle (but I'll conveniently ignore the fact that it's the only sniper rifle available for now =3). Most of my information is obtained from Wikipedia, but I'm taking out information that might be more interesting for our general players, unless you're an engineer and want to know that it's muzzle velocity is 868 metres per second with an effective range of 800 metres, which accounts for the high speed kill rate in our game. This would mean that the PSG-1 maintains its accuracy for only a short period of time.
During the Munich Massacre in 1972 where 11 athletes were murdered but the only law enforcement/military units available to handle the situation were policemen who only snap handcuffs on fleeing snatch-thieves, there was a need to improve their equipment and skills. Pistol were accurate for a short distance, and unless you want to risk a change in direction due to wind speed or a drop in altitude due to lack of momentum of the fired bullet, you would need to enter close range. Unfortunately, the sea of grass on the football field doesn't really have much space for stealth.
Thus, the PSG-1 was born! The speciality of this sniper rifle is its accuracy and is said to be the most accurate of all sniper rifles. In terms of accuracy, it could be the "elite of the elite", being able to make a target in an 80mm circle at 300 metres.
This rifle is already developed based on the G3 blueprints, where its round-channeling mechanism is similarly constructed, and when you wonder why is it the G36C is a rather accurate weapon, noted that it is because of the G36C mechanism that inspired the accuracy of the PSG-1.
The unfortunate thing about this sniper rifle, despite its precision, is that in real life, it hardly has much stealth. The chamber built into this rifle does not allow the use of noise-reduced rounds, which means every shot you take is likely to give away your position. Plus, the empty round casings are ejected far off, reportedly 10 metres away. When you want to cover your tracks, clearing away your empty casings is vital so that none can track your movements. However, with casings flying so far off, how are you to find them when time is of the essence? Thinking about this, wouldn't it mean that anyone standing on your right would be injured whenever you fire? Good thing our game doesn't build in this feature, or Team Kills would be plenty....
So while Special Force: Singapore Chapter is still building up our base and we are adding in more sniper rifles in the future, the PSG-1 is truly a basic rifle to start off a newly launched game. Some people tend to see the basic as weak and not powerful. Remember, the PSG-1 in real life has the greatest accuracy, and in our game, it's likely to have the highest accuracy as well.
Head shots kill in one hit, and all else you would need is an accurate weapon.
This is the first of my highlights of the weapons we have in Special Force. Since Teddy, taking your suggestion, I might actually think up of some weapon to feature. Well, that is, if I have enough requests from you guys.
Special forces around the world, the Special Air Service, the Delta Force, the Grenzschutzgruppe 9 (GSG-9), conduct operations that rescue hostages, foil terrorist bombing plans, etc. These operations are termed special because they are truly not easy to accomplish.
Let us assume a hostage rescue operation onboard a flight. How would you get up there in the first place? After the military precariously takes you up to the same level, you need to pray the wings do not clash against each other. Then, when you get in, the bodyguards are simple to deal with - shoot on sight. Just don't shoot any of the hostages that litter the seats throughout the plane. And I'm speaking this from my fantastical experience from movies, which means there is a lot, a lot, a lot more to worry about.
The mental pressure before beginning the operation is already very high. Yet, it does not seem like much when we press the 'fire' key on our keyboards.
When we heard the words "Special Force" we should be feeling the great awe associated to all things we believe to be amazing. I would need to quote an external example to better bring out the effect I want.
To players who are familiar with the videogame Final Fantasy 7, you might remember the few military units Shinra has. The Military Police (MP), the Turks and SOLDIER. The MPs are just your usual pawn, like the normal battalion of soldiers. The Turks hold fear in the hearts of the people, but only because they are like the secret agents of the government. SOLDIER, however, is the one that strikes fear in the hearts of friends and foe alike. They are the one-man-army, sending but a small handful of them against a whole army. Being called a SOLDIER was a great honour given only to those who are truly powerful. When I say "powerful", I mean that they are the only ones who can accomplish what they accomplish.
Thus, when they say that the Republic of Korea Marine Corps is a special force, they are powerful. And being called a member of the ROKMC is a great honour.
When you return to our game "Special Force: Singapore Chapter", remember the great honour bestowed upon the name of the Force your character was given. When you enter a room with your team, remember that each and every one of you are an elite of the elite. The elite is above all else. The elite of the elite is above all those who are already above all others, the "Sephiroth" of Shinra.
You are all playing as members of special forces. The honour is yours!
However... The GMs have found a most intriguing information...
This is something that no one in USF might know of. In fact, when our DFI Team first saw this piece of information, we guffawed at how it was a mistranslation from Korean to English. We thought wrong.
It is not available in USF. It has not been heard of in PSF. Supposedly, the taiwanese and chinese servers do not employ it either. We would like to ask our Special Force: Singapore Chapter players to find out if they know what this yet-to-be implemented system is.
Here's a hint: it's from KSF, but it's not a weapon, Cash shop item or programme error. It's a system yet to be implemented.
Sunday, July 25, 2010
The aim of the game is to eradicate all Captains of the opposing Team or reduce their combined HPs to as little as possible in the set time of 3 minutes. Fallen Captains will return to the battlefield as normal characters to protect their surviving Captains as well as continue the quest towards victory. Game ends when all Captains of one team go down or when time is up.
SECOND, additional maps are available for Team Deathmatch! Besides Factory, now we have Desert Camp and Shanghai. In particular, Shanghai appears to be more challenging especially for the Red Team where they can be pushed in a corner pretty quickly if they are not aggressive or did not act fast enough.
It is added fun as soldiers now have more options than just hiding behind huge cargo containers. Dash across the Camp under bright sunlight and intense heat or scurry among the buildings in Shanghai and risk falling into the treacherous waters that lie in the midst of the premise.
THIRD, there are new weapons! Here's introducing the sniper rifle AWP (Arctic Warfare Police) and the pistol named Desert Eagle.
The AWP was invented by the English Firm Accuracy International and allows two modes of zoom, activated by 2x right-clicks on the mouse. This version of weapon is used mainly by the authorities rather than the army. Click here to view the statistics of the AWP.
The Desert Eagle was first developed by the Israel Military Industries (IMI) in 1982. The pistol employs a gas-operated mechanism which are commonly found in rifles. Click here to view the statistics of the Desert Eagle.
Note that both weapons can only be purchased by players ranked 2nd Lieutenant and above.
FOURTH, a Trainee Channel! The entry to this channel is limited to players ranked at Trainee only. This means that players ranked otherwise are restricted from access.
The main aim of having a Trainee Channel is to help our new players. With a customized channel, our Trainees will have a conducive environment to train and better themselves without being overly preyed upon by the experienced Special Force players. We hope this will encourage more people to try and enjoy our game.
FIFTH, a new character! The GIGN (Groupe d'Intervention de la Gendarmerie Nationale or National Gendarmerie Intervention Group) is the French Gendarmerie's elite Special Operations counter-terrorism and hostage rescue unit.
Although the GIGN belongs to the Military, its duties appear similar to enhanced SWAT teams rather than pure military units as they are trained to follow police regulations, and the force also includes negotiation and investigation specialists.
Note that the GIGN, akin to other forces, can only be purchased when players reach the Private rank.
SIXTH, a new gear! The advanced tattoo enables soldiers to show off their muscles which are usually hidden under their uniform sleeves.
This tattoo adds 0.1 to movement speed as well as 4% more special points when equipped. Note that it can only be purchased by players ranked 1st Lieutenant and above.
So hurry, start playing Special Force now to check out all the new updates! Visit our official website for more information!
Friday, July 23, 2010
Thursday, July 22, 2010
Metallic borders, green camouflages, hard corners and right angles, and even a layout that shows it to be a serious business take on our game.
Everybody's opinions are bound to be different, but I know I like this one by our Web Team.
There's even a dog-tag that's designed uniquely and differently from the usual practical dog-tags that have two measly pieces of rectangular metal. From a literary point of view, the use of metal represents the need for a solid iron fist approach in the army's actions in the war.
Metal does a lot of good damage, even against things as hard as the concrete house you live in. The 4 corners of the metal plate would represent the rigidness that all soldiers have to follow. Orders are given, and they are to be followed to the last letter, else, things go awry. Yet, in real life, not everything goes according to plan.
As my officer once said, "In war, anything goes." Thus, the 4 corners are rounded, though they maintain their rectangular rigidness. Plus, two of them signify the fact that there is no such thing as a one-man army.
Seriously, the only reason why you can go in with guns blazing and killing off an entire army is either because you're using a nuke, the army is sleeping, or you're not up against an army. You need a partner, someone to depend on, thus, two metal plates to remind you that you cannot be alone. The fortunate thing is, in war, you are never alone.
And this cracking of the "Sign Up Now" image compliments the previous one. Like glass, it shatters when shot through with a bullet. Some glasses don't shatter that easily, particularly in modern times where glass is usually tempered and reinforced such that you need a car running at full speed to break it.
As I said earlier, it's a pretty sleek web design, isn't it?
Wednesday, July 21, 2010
Ready! On your mark! Get set! Go!
*waves the Special Force flag*
No, we GMs are not flagging off the start of a marathon… But the launch of the SPECIAL FORCE: SINGAPORE CHAPTER - BASIC MILITARY TRAINING (BMT a.k.a. OBT)!
Yes, all soldiers will be given the permission to access the servers starting...
All units gear up! Prepare to rock and roll in your balaclavas and boonie hats!
Tuesday, July 20, 2010
Thank you for your participation in the LAN Party event, organized on last Saturday 17 July 2010. We hope you had enjoyed yourselves thoroughly with the new contents coming for the Basic Military Training (BMT a.k.a. OBT).
As this is our first gaming event which involved quite a large number of participants, we hope our players understand and empathize with any inadequacies encountered. The DFI Team looks forward to building a better experience hereafter and hopes all our players will anticipate all future upcoming events too!
Here are some photographs taken last Saturday! Enjoy!
Some clans were present at the day of the event:
However, one of them did not turn up :(
Names are omitted to protect our players' privacy. Congratulations once again!
Credits to our DFI Photography Crew :)
Monday, July 19, 2010
Proof that Skye may have a loose screw somewhere by Millais
In a Single Battle, where you’re supposed to shoot anything that moves, Skye decided to include the ducks flying above us.
but I discovered it involved more than just ducks.
But if they do, I can help them out!
Look! Its MM! by Skye
No its nothing related to politics or mushrooms...
Please be assured that Millais and Skye were not harmed during the taking of these pictures. :)
Wednesday, July 14, 2010
As we all know, the Special Force Physical Training Phase (PTP) has officially ended since Wednesday 30 June 2010, which is about 2 weeks ago.
From the Forums previously, we saw that some players are curious to know where they stand in the Rankings since our website only revealed the Top 10 players with the highest number of kills from Singapore and Malaysia.
After pestering our DFI engineers to extract the data, we present the list of our Special Force players, with no restriction on residential areas, who ranked from 1 to 30:
Is your IGN up there? :)
Tuesday, July 13, 2010
The DFI Team is organizing a LAN Party event which features a Sneak Preview of the Basic Military Training (BMT) contents.
Date: Saturday 17 July 2010
Time: 1300 to 1700 HRS
Location: Tornado (Colosseum), Iluma, 201 Victoria Street 07-02, Singapore 188067
To register, please send an e-mail with Subject Title: Sneak Preview Registration as well as your full name to firstname.lastname@example.org.
Note that there will be up to 50 computers available throughout the event.
For more information, please visit this link.
Hope to see you there!
Monday, July 12, 2010
How was your weekend? We saw that some of you visited our booth at the Singapore Expo Hall 6B for the past 3 days. Thanks for coming! We hope you had fun! :D
*(in a small voice)… despite the small number of computer stations* XD
Here are some photographs taken during the event. Kudos to our DFI photography crew for helping to snap the pictures.
Did we manage to capture you on film? Enjoy!
@Justin!, the w00ps twins, PrawneD, Rush, Kris, Walker, our players from outside Singapore, and players who couldn't make it to our event. This post is dedicated to you guys! It's good to be in Singapore =D
If you cut out the ROKMC parts at the back of the Special Force flyer, here’s what you get after you piece them together:
Till next time!